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| Responsibilities : |
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Create model, texturing, shading, lighting and rendering photo -real or non-photo-realistic looks environment/characters. Simulation is a plus. |
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Secondary responsible is to help pre comp for compositing, character modeling, and object rigging |
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| Requirements: |
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Strong traditional art skills (drawing, painting, or sculpture, etc.). |
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Knowledge/exp. in Photography & color theory. |
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Excellent English communication skills (including written, verbal and report generating skills) |
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Experience working in the Film/entertainment industry |
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Experience in Maya, Zbrush, 3d Max, Renderman, or other rendering/texturing package. |
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Team work |
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| Number of 3d Environment artist to hire: |
1. |
Lead 3d artist - senior experience, knows how things work especially technical side 2- 3 years experience. Responsible in coordinating. |
2. |
3d artist – experience every aspect of 3d texturing/lighting/modeling. 2 years experience. Responsible in coordinating. |
3. |
Junior 3d lighting/texture artist - moderate experience (not intern) 2 years experience |
4. |
Junior 3d lighting/texture artist - moderate experience (not intern) 2 years experience |
5. |
Junior 3d lighting/texture artist - moderate experience (not intern) 2 years experience |
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| Summary: |
| Career Level |
Middle |
| Yr(s) of Exp |
2 years and above |
| Qualification |
Diploma |
| Industry |
Media |
| Job Function |
Able to work in environment stated |
| Location |
Glenmarie – Shah Alam |
| Salary |
Not Specified / Negotiable |
| Employment Type |
Full Time, Permanent |
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