3D Texture & Lighting Artist
Responsibilities : 
Create model, texturing, shading, lighting and rendering photo -real or non-photo-realistic looks environment/characters. Simulation is a plus.
Secondary responsible is to help pre comp for compositing, character modeling, and object rigging
   
Requirements:
Strong traditional art skills (drawing, painting, or sculpture, etc.).
Knowledge/exp. in Photography & color theory.
Excellent English communication skills (including written, verbal and report generating skills)
Experience working in the Film/entertainment industry
Experience in Maya, Zbrush, 3d Max, Renderman, or other rendering/texturing package.
Team work
 
Number of 3d Environment artist to hire:
1.
Lead 3d artist - senior experience, knows how things work especially technical side 2- 3 years experience. Responsible in coordinating.
2.
3d artist – experience every aspect of 3d texturing/lighting/modeling. 2 years experience. Responsible in coordinating.
3.
Junior 3d lighting/texture artist - moderate experience (not intern) 2 years experience
4.
Junior 3d lighting/texture artist - moderate experience (not intern) 2 years experience
5.
Junior 3d lighting/texture artist - moderate experience (not intern) 2 years experience
   
 
Summary:
Career Level Middle
Yr(s) of Exp 2 years and above
Qualification Diploma
Industry Media
Job Function Able to work in environment stated
Location Glenmarie – Shah Alam
Salary Not Specified / Negotiable
Employment Type Full Time, Permanent